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Why we test everything on an old phone first

Why we test everything on an old phone first

May 12, 2026 · Lukas Meier

Here's a thing that bugs me about a lot of game reviews: they're written on the newest, fastest phone money can buy. Of course everything runs great on that. It tells you nothing about how the game behaves on the device actually sitting in your pocket.

So we do it backwards. Every game gets its first proper test on our oldest device — a mid-range Android that's a few years past its prime. If it holds up there, it'll hold up anywhere. If it chugs, that goes straight into the review.

You'd be amazed how much this changes the picture. Some gorgeous-looking games turn into slideshows the moment things get busy, while some plain-looking ones run like butter. That difference matters more than any screenshot.

This is also why our racing coverage is so picky about frame rate. A racer that drops frames in a corner isn't just ugly, it's unplayable — you miss the input window and lose. We'd rather warn you before you download it.

None of this is fancy science. It's just testing games the way people actually play them, which shouldn't be a novelty but somehow is.

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